using System.Collections;
using System.Collections.Generic;
using HerenityCode.Reference.EventManager;
using UnityEngine;

/// <summary>
/// Description:
/// Author:
/// Date:
/// </summary>
public class TestAddListener : MonoBehaviour
{
    void Awake()
    {
        EventManager.AddListener("tryAdd", () =>
        {
            gameObject.SetActive(false);
        });
    }
    
}
